dungeon_return={["start"]=0,get_seconds_from_dungeon_exit= function ()return get_time ( ) - pc . getqf ( "dungeon_leave_time" ) 
end ,is_dungeon_exist= function ()if pc . getqf ( "dungeon_index" ) < 1 then 
return false 
end 
return d . find ( pc . getqf ( "dungeon_index" ) , 
pc . getqf ( "dungeon_last_x" ) * 100 , 
pc . getqf ( "dungeon_last_y" ) * 100 , 
pc . get_player_id ( ) 
) 
end ,get_last_dungeon_name= function ()local dungeon_index = pc . getqf ( "dungeon_index" ) 
local map_index = math . floor ( dungeon_index / 10000 ) 
local map_name = translate . general . map_names [ map_index ] 
if map_name == nil then 
return "Nieznany" 
end 
return map_name 
end ,is_no_return_dungeon= function ()local indices = { 79 } 
for i , v in pairs ( indices ) begin 
if in_dungeon ( v ) then 
return true 
end 
end 
return false 
end }